Jobs in Education System

The VR & AR learning revolution

EducationWorld February 17 | EducationWorld
Besides greater engagement, retention and collaboration in classrooms, VR & AR enhance learning by simulating images and enabling 360 degree immersive journeys making comprehension much easier In the new millennium, school and college students are becoming comfortable with new technologies such as the Internet, instructional videos, distance learning powered by video technology, multi-player video games, MMOG (multi-player online games), VR (virtual reality), AR (augmented reality) and 3D simulations. Simultaneously affordable hardware and software have made new technologies commercially feasible, leading to increased investment and laying the path for market expansion in coming years. VR technology enables the creation of engaged learning environments making comprehension easier. For instance, it can make museums or marine life instantly accessible to students, eliminating the need to visit them. AR technology allows learners to communicate with computer-generated images within their own environments. In other words, while VR transports learners to computer generated environments, AR brings images from a computer generated environment to students. Besides greater engagement, retention and collaboration in classrooms, VR and AR enhance learning by simulating images, enabling 360-degree immersive journeys making comprehension much easier than in classrooms equipped with whiteboards and computer screens, providing students a truly enthralling experience. VR and AR offer the bonus of teletransporting teachers and instructors into one’s living room! Social integration of learners. Several studies have proved that virtual reality technology helps tackle students’ social issues as they strive for acceptance by their peers. Students tends to come out of their shell and those lacking confidence in subjects such as mathematics and science, transform into self-assured technology experts. Other studies suggest that VR has positive outcomes for children from ethnic minorities, students with learning difficulties, different learning styles and those experiencing problems at home. Additionally, it provides opportunities for group work and peer teaching. Learning by doing. It is widely accepted that children learn best experientially. In other words, they shouldn’t just read about history or archaeology, they should become historians and archaeologists to learn better. The well-known Danish virtual education expert Inge Knudsen has created a virtual building site highlighting mandatory safety precautions. Students can walk around and take pictures of unsafe places. Virtual immersive environments enable students to acquire on-site experiences and absorb better.  In VR, the learner is immersed in a level playing field in which a player’s gender, weight or race is irrelevant. The virtual environment enables better understanding, retention and application of concepts as visual experiences enhance the ability to learn.  New approach to rewards. As opposed to the traditional concept of rewards in education where success is neutral and failure is punished, in VR environments there are rewards for achievement, but failure is generally ignored. This engages the brain and learners try harder. The emotional reward of winning or succeeding is hugely stimulating. Moreover, in VR games the focus tends to be on cooperation, with team members with different skills and specialisations combining to produce winning outcomes. On the other hand in AR environments learners are immersed in a simulated image or model. The
Already a subscriber
Click here to log in and continue reading by entering your registered email address or subscribe now
Join with us in our mission to build the pressure of public opinion to make education the #1 item on the national agenda
Current Issue
EducationWorld September 2024
ParentsWorld September 2024

Access USA Alliance
Access USA
Xperimentor
WordPress Lightbox Plugin