Namya Joshi, Grade VIII student of Sat Paul Mittal School presented a paper on Engaging students in Game-Based Learning at ‘CONVOKE 2020’.
Convoke, a Bharti Foundation initiative is a conference designed to address challenges in imparting education and strengthening its quality with a special focus on rural India. It serves as a forum for academic discussions, collaboration and intellectual exchange for all those interested in academic research and practice. It is a platform for networking and knowledge sharing among the participants – school principals and teachers, academicians and other educationists working at the grassroot level.
Convoke 2020 was based on a webinar format due to the challenging Covid times, and the theme for its sixth edition was ‘Towards School Excellence: Enabling Girl Child Empowerment through Education’.
Namya’s paper advocated that Game-Based Learning helps in deeper classroom engagement & interaction, understanding about abstract & difficult concepts, discover & learn, objects modelling and can work with the Android & IOS phones. She added that it was important to understand the theoretical underpinnings of game-based learning for effective engagement in the classrooms. She said that Gamification could be used as an emphatic teaching and learning tool for higher education. She discussed 3D Bear a virtual reality application used to
engage the learners. She also shared about Merge Cube, Paint 3D and empowered girls regarding STEM education. She shared how she was empowering girls with regard to STEM and how girls could get inclined towards STEM.
Namya, who has been making waves internationally by training teachers to use Minecraft, Game-Based Learning for interactive learning sessions in the classroom, believes that Minecraft is a great alternative “if children do not like reading books.” She is in the process of creating models in Minecraft that can be useful for environmental conservation.Events, News